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How to the ancient warfare mod guide
How to the ancient warfare mod guide








how to the ancient warfare mod guide how to the ancient warfare mod guide

I'll change it, for example scorpion for romans |etc Now you have original heroes, but i can definitely create custom ones for each civ. Also i'm kinda unsatisfied with them, they got 3 units which look |the |same. Not only voices (they play other civs voices randomly) but also |buttons (they use roman icons). Except if this was your plan from the start ) |For random maps, just choose a civ before playing, OR, with custom civs, choose those: |Open it in editor and look at the triggers. But don't worry, it's kinda easy: i added a scenario made by me (an |elevation map of greece, which i have put some hours in to complete it with cities and world things). This gets a bit complicated eheh you can't just choose a civ like in random maps, it |won't work. Otherwise you will have lots of units in the same |spot, and the game will lag soon enough.

how to the ancient warfare mod guide

As said already, DO NOT drag like you do with |grass, instead just click, then click near it and go on. Choose one, choose the terrain size, |click on map and boom, you got a little army of that unit. |Almost every mod unit is in there, ordered to not make confusion. |-Another cool feature: You know the terrains in scenario editor, yes? grass, desert, snow. |Persian intro: Online music site - unknown title, sorry |Roman intro: "Riot in the senate, Pullo finds the gold" by Jeff Beal, (downloaded from age of mythology |workshop "Rome Soundtrack - Something more cheerful Main Menu Music") |Celtic intro: For the king (from age of mythology workshop "Ozhara's Soundtracks - Celtic Music |Collection") |Greek, Egypt, Germanic intro: Age of mythology - intro musics Build him (it's insant and no cost) and then kill him right after. |-There are some cool features too: For example, your capitol has 6 diplomat units on the left, each has a |name like "greek intro". Other epochs |are completely original, untouched. |-To be played in copper-bronze-dark ages, now renamed city, city states, empire (i think). They use some random voices from other factions in a random way. | -Greek, egyptian and germanic units use Age of mythology voices, roman uses roman legionnaire, |centurion and standard bearer voices, persians use moorish and persian units' voices. |-Each civ unit has voices for his language. I tried to keep things balanced and it doesnt look very bad, but |i'm not good in balancing so feedbacks are welcome :p (Hey, elephants are tough. For instance, a roman short sword has lot of armor, |a germanic short sword goes for attack. |-Each "same units type" has differences between civs. A big thanks to Atlas777, most are his work ^^ Credits for textures, i'm not much sure but if you search heavengame ancient units mods, they are |there. |-6 different civs, each with around 10-15 unique units, each with their own names (i tried to be as most |historically accurate as i could, but given the low knowledge, expect some "Egyptian long shield warrior" |ahah). THE MOD IS A WORK IN PROGRESS SOME THINGS ARE MISSING- (look at bottom part for list) I chose this for the variety in the forums mods. The main idea was to cover all ages, but sadly the game has a limit of 150 new units (roughly), so i had to choose an epoch. I felt this was an incredible find, and so i decided to work for a mod on it.

how to the ancient warfare mod guide

A few months ago, with some help (in the EE reborn project, check it out on github), i've finally found a way to create different civilizations, each with it's own units.










How to the ancient warfare mod guide