


I'll change it, for example scorpion for romans |etc Now you have original heroes, but i can definitely create custom ones for each civ. Also i'm kinda unsatisfied with them, they got 3 units which look |the |same. Not only voices (they play other civs voices randomly) but also |buttons (they use roman icons). Except if this was your plan from the start ) |For random maps, just choose a civ before playing, OR, with custom civs, choose those: |Open it in editor and look at the triggers. But don't worry, it's kinda easy: i added a scenario made by me (an |elevation map of greece, which i have put some hours in to complete it with cities and world things). This gets a bit complicated eheh you can't just choose a civ like in random maps, it |won't work. Otherwise you will have lots of units in the same |spot, and the game will lag soon enough.

As said already, DO NOT drag like you do with |grass, instead just click, then click near it and go on. Choose one, choose the terrain size, |click on map and boom, you got a little army of that unit. |Almost every mod unit is in there, ordered to not make confusion. |-Another cool feature: You know the terrains in scenario editor, yes? grass, desert, snow. |Persian intro: Online music site - unknown title, sorry |Roman intro: "Riot in the senate, Pullo finds the gold" by Jeff Beal, (downloaded from age of mythology |workshop "Rome Soundtrack - Something more cheerful Main Menu Music") |Celtic intro: For the king (from age of mythology workshop "Ozhara's Soundtracks - Celtic Music |Collection") |Greek, Egypt, Germanic intro: Age of mythology - intro musics Build him (it's insant and no cost) and then kill him right after. |-There are some cool features too: For example, your capitol has 6 diplomat units on the left, each has a |name like "greek intro". Other epochs |are completely original, untouched. |-To be played in copper-bronze-dark ages, now renamed city, city states, empire (i think). They use some random voices from other factions in a random way. | -Greek, egyptian and germanic units use Age of mythology voices, roman uses roman legionnaire, |centurion and standard bearer voices, persians use moorish and persian units' voices. |-Each civ unit has voices for his language. I tried to keep things balanced and it doesnt look very bad, but |i'm not good in balancing so feedbacks are welcome :p (Hey, elephants are tough. For instance, a roman short sword has lot of armor, |a germanic short sword goes for attack. |-Each "same units type" has differences between civs. A big thanks to Atlas777, most are his work ^^ Credits for textures, i'm not much sure but if you search heavengame ancient units mods, they are |there. |-6 different civs, each with around 10-15 unique units, each with their own names (i tried to be as most |historically accurate as i could, but given the low knowledge, expect some "Egyptian long shield warrior" |ahah). THE MOD IS A WORK IN PROGRESS SOME THINGS ARE MISSING- (look at bottom part for list) I chose this for the variety in the forums mods. The main idea was to cover all ages, but sadly the game has a limit of 150 new units (roughly), so i had to choose an epoch. I felt this was an incredible find, and so i decided to work for a mod on it.

A few months ago, with some help (in the EE reborn project, check it out on github), i've finally found a way to create different civilizations, each with it's own units.
